Building squares with optimal state complexity in restricted active self-assembly
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Publication:6133652
DOI10.1016/J.JCSS.2023.103462zbMATH Open1529.68104arXiv2211.12589MaRDI QIDQ6133652FDOQ6133652
Robert M. Alaniz, Armando Tenorio, Andrew Rodriguez, David Caballero, Robert T. Schweller, Sonya C. Cirlos, Tim Wylie, Elise Grizzell, Timothy Gomez
Publication date: 21 August 2023
Published in: Journal of Computer and System Sciences (Search for Journal in Brave)
Abstract: Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling squares in seeded Tile Automata systems where growth starts from a seed and tiles may attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require states. For single-transition systems, where only one state may change in a transition rule, we show a bound of , and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of .
Full work available at URL: https://arxiv.org/abs/2211.12589
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