Existence of an effective burning velocity in a cellular flow for the curvature G-equation proved using a game analysis
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Existence of an effective burning velocity in a cellular flow for the curvature \(G\)-equation proved using a game analysis
Existence of an effective burning velocity in a cellular flow for the curvature \(G\)-equation proved using a game analysis
Abstract: G-equation is a popular level set model in turbulent combustion, and becomes an advective mean curvature type evolution equation when curvature of a moving flame in a fluid flow is considered: G_t + left(1-d, mathrm{Div}{frac{DG}{|DG|}}
ight)_+|DG|+V(x)cdot DG=0. Here is the Markstein number and the positive part is imposed to avoid negative laminar flame speed that is non-physical. Assuming that is a typical steady two dimensional cellular flow, we prove that for any unit vector , there exists a positive number such that if , then left|G(x,t)-pcdot x+overline H(p)t
ight|leq C quad ext{in } for a constant depending only on and . The number corresponds to the effective burning velocity in physics literature. The non-coercivity here is one of the major difficulties for homogenization of mean curvature-type equations. To overcome it, we introduce a new approach that combines PDE methods with a dynamical analysis of the Kohn-Serfaty deterministic game characterization of the curvature G-equation utilizing special structure of cellular flows. Extension to more general two-dimensional incompressible flows is also discussed.
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Cited in
(5)- Lagrangian, game theoretic, and PDE methods for averaging G-equations in turbulent combustion: existence and beyond
- Bifurcation of homogenization and nonhomogenization of the curvature G-equation with shear flows
- A game approach to free boundary problems of anisotropic forced mean curvature flow equations
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- Large-time behavior for a cutoff level-set mean curvature G-equation with source term
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