Existence of an effective burning velocity in a cellular flow for the curvature G-equation proved using a game analysis

From MaRDI portal
(Redirected from Publication:6144592)
Existence of an effective burning velocity in a cellular flow for the curvature \(G\)-equation proved using a game analysis



Abstract: G-equation is a popular level set model in turbulent combustion, and becomes an advective mean curvature type evolution equation when curvature of a moving flame in a fluid flow is considered: G_t + left(1-d, mathrm{Div}{frac{DG}{|DG|}} ight)_+|DG|+V(x)cdot DG=0. Here d>0 is the Markstein number and the positive part ()+ is imposed to avoid negative laminar flame speed that is non-physical. Assuming that V:mathbbR2omathbbR2 is a typical steady two dimensional cellular flow, we prove that for any unit vector pinmathbbR2, there exists a positive number overlineH(p) such that if G(x,0)=pcdotx, then left|G(x,t)-pcdot x+overline H(p)t ight|leq C quad ext{in mathbbR2imes[0,infty)} for a constant C depending only on d and V. The number overlineH(p) corresponds to the effective burning velocity in physics literature. The non-coercivity here is one of the major difficulties for homogenization of mean curvature-type equations. To overcome it, we introduce a new approach that combines PDE methods with a dynamical analysis of the Kohn-Serfaty deterministic game characterization of the curvature G-equation utilizing special structure of cellular flows. Extension to more general two-dimensional incompressible flows is also discussed.



Cites work









This page was built for publication: Existence of an effective burning velocity in a cellular flow for the curvature \(G\)-equation proved using a game analysis

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6144592)