Diegetic Representation of Feedback in Open Games

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Publication:6150152

DOI10.4204/EPTCS.380.9arXiv2206.12338MaRDI QIDQ6150152FDOQ6150152


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Publication date: 5 March 2024

Published in: Electronic Proceedings in Theoretical Computer Science (Search for Journal in Brave)

Abstract: We improve the framework of open games with agency by showing how the players' counterfactual analysis giving rise to Nash equilibria can be described in the dynamics of the game itself (hence diegetically), getting rid of devices such as equilibrium predicates. This new approach overlaps almost completely with the way gradient-based learners are specified and trained. Indeed, we show feedback propagation in games can be seen as reverse-mode differentiation, with a crucial difference explaining the distinctive character of the phenomenology of non-cooperative games. We outline a functorial construction of arena of games, show players form a subsystem over it, and prove that their `fixpoint behaviours' are Nash equilibria.


Full work available at URL: https://arxiv.org/abs/2206.12338




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