Connected, bounded degree, triangle avoidance games
Summary: We consider variants of the triangle-avoidance game first defined by Harary and rediscovered by Hajnal a few years later. A graph game begins with two players and an empty graph on \(n\) vertices. The two players take turns choosing edges within \(K_n\), building up a simple graph. The edges must be chosen according to a set of restrictions \(\mathcal R\). The winner is the last player to choose an edge that does not violate any of the restrictions in \(\mathcal R\). For fixed \(n\) and \(\mathcal R\), one of the players has a winning strategy. For a pair of games where \(\mathcal R\) includes bounded degree, connectedness, and triangle-avoidance, we determine the winner for all values of \(n\).
- On Hajnal's triangle-free game
- Minimum degree games for graphs
- On strong avoiding games
- A connected version of the graph coloring game
- Game saturation of intersecting families
- Bounded degree, triangle avoidance graph games
- Game matching number of graphs
- The star avoidance game
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