Derandomizing Arthur-Merlin games and approximate counting implies exponential-size lower bounds
DOI10.1007/S00037-011-0010-8zbMATH Open1230.68076OpenAlexW2168155538MaRDI QIDQ645124FDOQ645124
Akinori Kawachi, Dan Gutfreund, Bariş Aydinlioǧlu, John M. Hitchcock
Publication date: 8 November 2011
Published in: Computational Complexity (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00037-011-0010-8
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Cited In (13)
- The complexity of estimating min-entropy
- Derandomizing Arthur-Merlin games under uniform assumptions
- Targeted Pseudorandom Generators, Simulation Advice Generators, and Derandomizing Logspace
- Derandomizing Arthur-Merlin games using hitting sets
- Nondeterministic circuit lower bounds from mildly derandomizing Arthur-Merlin games
- Arthur and Merlin as Oracles
- Pseudorandomness for approximate counting and sampling
- In a World of P=BPP
- Circuit lower bounds from learning-theoretic approaches
- Uniform hardness versus randomness tradeoffs for Arthur-Merlin games
- Title not available (Why is that?)
- NONDETERMINISTIC CIRCUIT MINIMIZATION PROBLEM AND DERANDOMIZING ARTHUR-MERLIN GAMES
- Circuit lower bounds for Merlin-Arthur classes
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