Performance of one-round walks in linear congestion games
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Recommendations
- Performances of One-Round Walks in Linear Congestion Games
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Cites work
- scientific article; zbMATH DE number 5485547 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- Algorithms for pure Nash equilibria in weighted congestion games
- Algorithms – ESA 2005
- Approximation and Online Algorithms
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- Atomic resource sharing in noncooperative networks
- Characterizing the existence of potential functions in weighted congestion games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- Convergence and Approximation in Potential Games
- Convergence to approximate Nash equilibria in congestion games
- How easy is local search?
- On the existence of pure Nash equilibria in weighted congestion games
- On the impact of combinatorial structure on congestion games
- Potential games
- The Price of Stability for Network Design with Fair Cost Allocation
- The Speed of Convergence in Congestion Games under Best-Response Dynamics
- The complexity of pure Nash equilibria
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- Tight Bounds for Selfish and Greedy Load Balancing
- Worst-case equilibria
Cited in
(10)- The price of anarchy of affine congestion games with similar strategies
- Non-atomic one-round walks in congestion games
- On the performance of mildly greedy players in cut games
- Best-response dynamics in combinatorial auctions with item bidding
- Congestion games with priority-based scheduling
- On the impact of singleton strategies in congestion games
- Performances of One-Round Walks in Linear Congestion Games
- A unifying tool for bounding the quality of non-cooperative solutions in weighted congestion games
- scientific article; zbMATH DE number 5823841 (Why is no real title available?)
- On best response dynamics in weighted congestion games with polynomial delays
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