Performance of one-round walks in linear congestion games
From MaRDI portal
Publication:647486
DOI10.1007/S00224-010-9309-0zbMATH Open1278.91011OpenAlexW3155157870MaRDI QIDQ647486FDOQ647486
Vittorio Bilò, Angelo Fanelli, Luca Moscardelli, Michele Flammini
Publication date: 23 November 2011
Published in: Theory of Computing Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00224-010-9309-0
Recommendations
- Performances of One-Round Walks in Linear Congestion Games
- scientific article; zbMATH DE number 5823841
- Non-atomic one-round walks in congestion games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- Congestion games with linearly independent paths: convergence time and price of anarchy
- On the Performance of Approximate Equilibria in Congestion Games
- On the performance of approximate equilibria in congestion games
- On the inefficiency of equilibria in linear bottleneck congestion games
- A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games
Cites Work
- Title not available (Why is that?)
- A class of games possessing pure-strategy Nash equilibria
- Potential games
- The Price of Stability for Network Design with Fair Cost Allocation
- How easy is local search?
- On the impact of combinatorial structure on congestion games
- Title not available (Why is that?)
- The complexity of pure Nash equilibria
- The price of anarchy of finite congestion games
- Tight Bounds for Selfish and Greedy Load Balancing
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- Algorithms – ESA 2005
- Approximation and Online Algorithms
- Atomic resource sharing in noncooperative networks
- The Price of Routing Unsplittable Flow
- Title not available (Why is that?)
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- The Speed of Convergence in Congestion Games under Best-Response Dynamics
- Convergence and Approximation in Potential Games
- Algorithms for pure Nash equilibria in weighted congestion games
- Characterizing the existence of potential functions in weighted congestion games
- On the Existence of Pure Nash Equilibria in Weighted Congestion Games
Cited In (10)
- Performances of One-Round Walks in Linear Congestion Games
- A unifying tool for bounding the quality of non-cooperative solutions in weighted congestion games
- On best response dynamics in weighted congestion games with polynomial delays
- Best-response dynamics in combinatorial auctions with item bidding
- Congestion games with priority-based scheduling
- Title not available (Why is that?)
- On the performance of mildly greedy players in cut games
- Title not available (Why is that?)
- The price of anarchy of affine congestion games with similar strategies
- Non-atomic one-round walks in congestion games
This page was built for publication: Performance of one-round walks in linear congestion games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q647486)