Sparse Incidence Geometries and Pebble Game Algorithms

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Publication:6510482

arXiv2306.05050MaRDI QIDQ6510482FDOQ6510482


Authors: Signe Lundqvist, Tovohery Hajatiana Randrianarisoa, Klara Stokes, Joannes Vermant Edit this on Wikidata



Abstract: In this paper we define sparsity and tightness of rank 2 incidence geometries, and we develop an algorithm which recognises these properties. We give examples from rigidity theory where such sparsity conditions are of interest. Under certain conditions, this algorithm also allows us to find a maximum size subgeometry which is tight. This work builds on so-called pebble game algorithms for graphs and hypergraphs. The main difference compared to the previously studied hypergraph case is that in this paper, the sparsity and tightness are defined in terms of incidences, and not in terms of edges. This difference makes our algorithm work not only for uniform hypergraphs, but for all hypergraphs.













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