The one-round Voronoi game replayed
DOI10.1016/j.comgeo.2004.05.005zbMath1068.65035arXivcs/0305016OpenAlexW2144232842MaRDI QIDQ705543
Sándor P. Fekete, Henk G. Meijer
Publication date: 31 January 2005
Published in: Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/cs/0305016
game theoryVoronoi diagramcomputational geometryNP-hardnesscompetitive facility locationVoronoi game2-person gamesoptimal play
2-person games (91A05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Discrete location and assignment (90B80) Combinatorial games (91A46)
Related Items (14)
Cites Work
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- Existence theory for spatially competitive network facility location models
- Rectilinear planar layouts and bipolar orientations of planar graphs
- Competitive spatial models
- The one-round Voronoi game
- Competitive facility location: the Voronoi game
- GO Is Polynomial-Space Hard
- Planar Formulae and Their Uses
- Competitive Location Models: A Framework and Bibliography
- On the continuous Weber and k -median problems (extended abstract)
- Algorithms and Data Structures
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