Quantum Monte Carlo on graphical processing units
DOI10.1016/J.CPC.2007.03.004zbMATH Open1196.81044OpenAlexW2102902545MaRDI QIDQ710187FDOQ710187
Authors: Amos G. Anderson, William A. III Goddard, Peter Schröder
Publication date: 18 October 2010
Published in: Computer Physics Communications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.cpc.2007.03.004
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quantum Monte Carlomatrix multiplicationfloating point errorde-normalsgraphical processing unitsKahan summation formula
Monte Carlo methods (65C05) Computational methods for problems pertaining to quantum theory (81-08) Closed and approximate solutions to the Schrödinger, Dirac, Klein-Gordon and other equations of quantum mechanics (81Q05)
Cites Work
- Automated empirical optimizations of software and the ATLAS project
- Equation of state calculations by fast computing machines
- Title not available (Why is that?)
- A floating-point technique for extending the available precision
- Darboux transformations and the symmetric fourth Painlevé equation
- A comparison of methods for accurate summation
Cited In (17)
- GPU accelerated tensor contractions in the plaquette renormalization scheme
- Air pollution modelling using a graphics processing unit with CUDA
- Fast analysis of molecular dynamics trajectories with graphics processing units -- radial distribution function histogramming
- GPU-accelerated algorithms for many-particle continuous-time quantum walks
- A hardware-accelerated quantum Monte Carlo framework (HAQMC) for \(N\)-body systems
- GPU: Accelerated Computation Routines for Quantum Trajectories Method
- Molecular structural mechanics approach to carbon nanotubes on graphics processing units
- Fast quantum Monte Carlo on a GPU
- Pseudo-random number generators for Monte Carlo simulations on ATI graphics processing units
- SCELib3.0: the new revision of SCELib, the parallel computational library of molecular properties in the single center approach
- Accelerating solidification process simulation for large-sized system of liquid metal atoms using GPU with CUDA
- GPU acceleration of the locally selfconsistent multiple scattering code for first principles calculation of the ground state and statistical physics of materials
- Speeding up plane-wave electronic-structure calculations using graphics-processing units
- Schur complement solver for quantum Monte-Carlo simulations of strongly interacting fermions
- Toward large-scale hybrid Monte Carlo simulations of the Hubbard model on graphics processing units
- Accelerating spectral atomic and molecular collisions methods with graphics processing units
- Accelerated impurity solver for DMFT and its diagrammatic extensions
Uses Software
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