A symbolic shortest path algorithm for computing subgame-perfect Nash equilibria
DOI10.1515/AMCS-2015-0043zbMATH Open1322.91007OpenAlexW2261527979MaRDI QIDQ747538FDOQ747538
Authors: Pedro Arturo Góngora, David A. Rosenblueth
Publication date: 16 October 2015
Published in: International Journal of Applied Mathematics and Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1515/amcs-2015-0043
Recommendations
- The complexity of subgame perfect equilibria in quantitative reachability games
- scientific article; zbMATH DE number 7649921
- Subgame perfection for equilibria in quantitative reachability games
- scientific article; zbMATH DE number 6767615
- Equilibrium computation for two-player games in strategic and extensive form
Applications of graph theory (05C90) Noncooperative games (91A10) Combinatorial properties of polytopes and polyhedra (number of faces, shortest paths, etc.) (52B05)
Cites Work
- Introduction to algorithms.
- Graph-Based Algorithms for Boolean Function Manipulation
- Automatic verification of multi-agent systems by model checking via ordered binary decision diagrams
- Title not available (Why is that?)
- Symbolic model checking: \(10^{20}\) states and beyond
- A course in game theory.
- Title not available (Why is that?)
- Title not available (Why is that?)
- Title not available (Why is that?)
- Automatic verification of finite-state concurrent systems using temporal logic specifications
- Title not available (Why is that?)
- Title not available (Why is that?)
- A survey on multi-constrained optimal path computation: exact and approximate algorithms
- On the use of binary decision diagrams for solving problems on simple games
- Selected Multicriteria Shortest Path Problems: An Analysis of Complexity, Models and Adaptation of Standard Algorithms
- Power indices of simple games and vector-weighted majority games by means of binary decision diagrams
- Title not available (Why is that?)
- Optimization and Multiobjective Control of Time-Discrete Systems
- Generating BDDs for symbolic model checking in CCS
- Min-max Computation Tree Logic
- Branching time, perfect information games, and backward induction
Cited In (3)
Uses Software
This page was built for publication: A symbolic shortest path algorithm for computing subgame-perfect Nash equilibria
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q747538)