Linear data structures for fast ray-shooting amidst convex polyhedra
DOI10.1007/S00453-008-9220-0zbMATH Open1189.68154OpenAlexW2100823012MaRDI QIDQ834599FDOQ834599
Haim Kaplan, Natan Rubin, Micha Sharir
Publication date: 27 August 2009
Published in: Algorithmica (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00453-008-9220-0
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Cites Work
- Efficient Point Location in a Convex Spatial Cell-Complex
- Visibility with a moving point of view
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- Ray shooting, depth orders and hidden surface removal
- On range searching with semialgebraic sets
- Ray shooting on triangles in 3-space
- Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra
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- The Union of Convex Polyhedra in Three Dimensions
- Ray Shooting and Parametric Search
- Ray Shooting Amidst Convex Polyhedra and Polyhedral Terrains in Three Dimensions
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Cited In (8)
- Vertical Ray Shooting and Computing Depth Orders for Fat Objects
- Title not available (Why is that?)
- Lines avoiding balls in three dimensions revisited
- Ray shooting and intersection searching amidst fat convex polyhedra in 3-space
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- Linear Data Structures for Fast Ray-Shooting Amidst Convex Polyhedra
- Simplex Range Searching and Its Variants: A Review
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