A unifying and rigorous shape from shading method adapted to realistic data and applications
DOI10.1007/S10851-006-6899-XzbMATH Open1478.49025OpenAlexW2003584509MaRDI QIDQ851843FDOQ851843
Authors: Emmanuel Prados, Fabio Camilli, Olivier Faugeras
Publication date: 22 November 2006
Published in: Journal of Mathematical Imaging and Vision (Search for Journal in Brave)
Full work available at URL: https://hal.inria.fr/inria-00377391/file/prados-etal-JMIV-2006.pdf
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Cited In (22)
- Direct Variational Perspective Shape from Shading with Cartesian Depth Parametrisation
- A Multigrid Method for Shape from Shading
- Numerical algorithms for perspective shape from shading
- Plane-wave SfS reconstruction of water surface characteristics from Lambertian reflectance data
- A new algorithm of shape-from-shading with specular reflectance
- Computer Vision - ECCV 2004
- Provably convergent methods for the linear and nonlinear shape from shading problem
- Analysis and approximation of some shape-from-shading models for non-Lambertian surfaces
- Symmetric shape-from-shading using self-ratio image
- A Unified Approach to the Well-Posedness of Some Non-Lambertian Models in Shape-from-Shading Theory
- A viscosity solution method for Shape-From-Shading without image boundary data
- Continuous Lambertian shape from shading: a primal-dual algorithm
- Variational, Geometric, and Level Set Methods in Computer Vision
- Regularized quadratic penalty methods for shape from shading
- Tensors, differential geometry and statistical shading analysis
- Exploiting light projection for shape from shading
- A new Oren-Nayar shape-from-shading approach for 3D reconstruction using high-order Godunov-based scheme
- A unified framework for document restoration using inpainting and shape-from-shading
- Variational perspective shape from shading
- A method for enforcing integrability in shape from shading algorithms
- A New Color 3D SFS Methodology Using Neural-Based Color Reflectance Models and Iterative Recursive Method
- A Viscosity Solutions Approach to Shape-From-Shading
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