GPU-accelerated 3D reconstruction of porous media using multiple-point statistics
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Cites work
- A Mathematical Theory of Communication
- A prefetching technique for prediction of porous media flows
- An improved parallel multiple-point algorithm using a list approach
- Boundary conditions for the lattice Boltzmann method
- Combining knowledge from diverse sources: An alternative to traditional data independence hypotheses
- Conditional simulation of complex geological structures using multiple-point statistics
- Dynamics of fluids in porous media.
- Forward and inverse problems in modeling of multiphase flow and transport through porous media
- Lagrangian simulations of unstable gravity-driven flow of fluids with variable density in randomly heterogeneous porous media
- Multiscale flow and transport model in three-dimensional fractal porous media
- RCMARS: robustification of CMARS with different scenarios under polyhedral uncertainty set
- Stochastic simulation of patterns using distance-based pattern modeling
Cited in
(9)- Reconstruction of spatial data using isometric mapping and multiple-point statistics
- Calibration of categorical simulations by evolutionary gradual deformation method
- Efficient 3D reconstruction of random heterogeneous media via random process theory and stochastic reconstruction procedure
- Reconstruction, optimization, and design of heterogeneous materials and media: basic principles, computational algorithms, and applications
- 3D reconstruction of porous media using a batch normalized variational auto-encoder
- 3D pore space reconstruction using deep residual deconvolution networks
- Reconstruction of Three-Dimensional Porous Media: Statistical or Deep Learning Approach?
- Enabling FEM-based absolute permeability estimation in giga-voxel porous media with a single GPU
- A reconstruction method of porous media integrating soft data with hard data
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