Offline variants of the ``lion and man problem: some problems and techniques for measuring crowdedness and for safe path planning
DOI10.1016/J.TCS.2008.02.039zbMATH Open1146.68066OpenAlexW2028560778MaRDI QIDQ930894FDOQ930894
Adrian Dumitrescu, Paweł Żyliński, Ichiro Suzuki
Publication date: 24 June 2008
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2008.02.039
Recommendations
Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Graph theory (including graph drawing) in computer science (68R10)
Cites Work
- Vertex-to-vertex pursuit in a graph
- The probabilistic method. With an appendix on the life and work of Paul Erdős.
- An annotated bibliography on guaranteed graph searching
- Probability and Computing
- Fugitive-search games on graphs and related parameters
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- Motion planning in the presence of moving obstacles
- “Lion and Man”: Upper and Lower Bounds
- Solution of David Gale's lion and man problem
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- Vision-Based Pursuit-Evasion in a Grid
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- “Lion and Man”: A Postscript
- Escaping Off-Line Searchers and a Discrete Isoperimetric Theorem
Cited In (8)
- Title not available (Why is that?)
- Approximate capture in Gromov-Hausdorff close spaces
- Geometric firefighting in the half-plane
- Improved bounds for cops-and-robber pursuit
- Bounds for cops and robber pursuit
- Reversibility properties of the fire-fighting problem in graphs
- Lions and contamination, triangular grids, and Cheeger constants
- How many lions are needed to clear a grid?
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