Strategy logic
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Publication:979080
DOI10.1016/J.IC.2009.07.004zbMATH Open1205.68197OpenAlexW2912248071MaRDI QIDQ979080FDOQ979080
Thomas A. Henzinger, Krishnendu Chatterjee, Nir Piterman
Publication date: 25 June 2010
Published in: Information and Computation (Search for Journal in Brave)
Full work available at URL: https://repository.ist.ac.at/56/1/Strategy_logic.pdf
Recommendations
Formal languages and automata (68Q45) 2-person games (91A05) Logic in artificial intelligence (68T27)
Cites Work
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Cited In (71)
- A logical description of priority separable games
- Good-for-Game QPTL: An Alternating Hodges Semantics
- Subgame-perfect Equilibria in Mean-payoff Games (journal version)
- Priority promotion with Parysian flair
- Taming strategy logic: non-recurrent fragments
- Title not available (Why is that?)
- Stackelberg-Pareto synthesis
- The complexity of LTL rational synthesis
- Perspective games
- The Temporal Logic of Coalitional Goal Assignments in Concurrent Multiplayer Games
- Robust alternating-time temporal logic
- Equilibria for games with combined qualitative and quantitative objectives
- Title not available (Why is that?)
- Reasoning About Strategies
- A game-theoretic approach for the synthesis of complex systems
- Time-aware uniformization of winning strategies
- Intelligence in Strategic Games
- Knowing-how under uncertainty
- A logic with revocable and refinable strategies
- Multi-player games with LDL goals over finite traces
- Characterization, verification and generation of strategies in games with resource constraints
- Strategy Logic
- Title not available (Why is that?)
- Title not available (Why is that?)
- Title not available (Why is that?)
- Symbolic verification and strategy synthesis for turn-based stochastic games
- Synthesis of Strategies Using the Hoare Logic of Angelic and Demonic Nondeterminism
- Model Checking Strategic Equilibria
- Quantifying Bounds in Strategy Logic
- Solving parity games via priority promotion
- Stochastic game logic
- An abstraction-refinement methodology for reasoning about network games
- Logics for Dynamic Epistemic Behavioral Strategies
- Alternating-time temporal logics with linear past
- Infinite-Duration Bidding Games
- Robust Equilibria in Mean-Payoff Games
- Automated temporal equilibrium analysis: verification and synthesis of multi-player games
- Title not available (Why is that?)
- On composition of bounded-recall plans
- Title not available (Why is that?)
- Representing and reasoning about game strategies
- Natural strategic ability
- A Temporal Logic for the Interaction of Strategies
- Title not available (Why is that?)
- Graph Games and Reactive Synthesis
- Title not available (Why is that?)
- Title not available (Why is that?)
- Differential Game Logic
- Model-checking iterated games
- From model checking to equilibrium checking: reactive modules for rational verification
- Reasoning about equilibria in game-like concurrent systems
- Epistemic GDL: a logic for representing and reasoning about imperfect information games
- Title not available (Why is that?)
- Reasoning about Quality and Fuzziness of Strategic Behaviors
- Title not available (Why is that?)
- Verification of multi-agent systems with public actions against strategy logic
- Robust worst cases for parity games algorithms
- On the semantics of strategy logic
- Reasoning about causality in games
- Infinite-duration poorman-bidding games
- Title not available (Why is that?)
- Title not available (Why is that?)
- Dynamic resource allocation games
- Graded modalities in strategy logic
- Imperfect information in reactive modules games
- Practical verification of multi-agent systems against \textsc{Slk} specifications
- Assume-admissible synthesis
- Doomsday equilibria for omega-regular games
- Automata-theoretic decision of timed games
- Epistemic reasoning about rationality and bids in auctions
- Nash equilibria in symmetric graph games with partial observation
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