Vortices for computing: The engines of turbulence simulation
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Publication:983547
DOI10.1007/S00162-009-0115-8zbMATH Open1191.76073OpenAlexW2027990665MaRDI QIDQ983547FDOQ983547
Authors: Nicholas K.-R. Kevlahan
Publication date: 24 July 2010
Published in: Theoretical and Computational Fluid Dynamics (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/11375/16822
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Cites Work
- On the identification of a vortex
- Vortex Methods
- Contributions to vortex particle methods for the computation of three- dimensional incompressible unsteady flows
- Scaling of space–time modes with Reynolds number in two-dimensional turbulence
- Non-Gaussianity and coherent vortex simulation for two-dimensional turbulence using an adaptive orthogonal wavelet basis
- Vortex Methods. I: Convergence in Three Dimensions
- An Adaptive Wavelet Collocation Method for Fluid-Structure Interaction at High Reynolds Numbers
- Title not available (Why is that?)
- Anomalous scaling of structure functions and dynamic constraints on turbulence simulations
- The formation of vortices from a surface of discontinuity
Cited In (3)
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