Solving path problems on the GPU
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- scientific article; zbMATH DE number 3511563 (Why is no real title available?)
- scientific article; zbMATH DE number 1517989 (Why is no real title available?)
- scientific article; zbMATH DE number 1875406 (Why is no real title available?)
- scientific article; zbMATH DE number 961607 (Why is no real title available?)
- A Unified Approach to Path Problems
- A set of level 3 basic linear algebra subprograms
- Cache-oblivious dynamic programming
- Efficient Algorithms for Shortest Paths in Sparse Networks
- Gaussian elimination is not optimal
- Locality of Reference in LU Decomposition with Partial Pivoting
- Matrix multiplication via arithmetic progressions
- On the all-pairs-shortest-path problem in unweighted undirected graphs.
- R-Kleene: a high-performance divide-and-conquer algorithm for the all-pair shortest path for densely connected networks
- Recursive Blocked Algorithms and Hybrid Data Structures for Dense Matrix Library Software
- The input/output complexity of transitive closure
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(10)- Solving the examination timetabling problem in GPUs
- Route relaxations on GPU for vehicle routing problems
- Using GPU computing for solving the two-dimensional guillotine cutting problem
- Research and development of Johnson's algorithm parallel schemes in GPGPU technology
- Generalized blocked Floyd-Warshall algorithm
- Experiments-based parameter identification on the GPU for cooperative systems
- Solution of graph problems by means of the STAR-machine being implemented on GPUs
- Utilization of OpenCL for large graph problems on graphics processing unit
- Modeling wildfire propagation with Delaunay triangulation and shortest path algorithms
- ACL2 meets the GPU: formalizing a CUDA-based parallelizable all-pairs shortest path algorithm in ACL2
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