An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
From MaRDI portal
Publication:992684
DOI10.1016/J.EJOR.2010.05.028zbMATH Open1205.91026OpenAlexW2086528931MaRDI QIDQ992684FDOQ992684
Authors: René van den Brink, Gerard van der Laan, Il'ya V. Katsev
Publication date: 9 September 2010
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.ejor.2010.05.028
Recommendations
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- scientific article; zbMATH DE number 4152185
- An axiomatization of the disjunctive permission value for games with a permission structure
- Computing the nucleolus of cyclic permutation games
- scientific article; zbMATH DE number 1841889
Cites Work
- The Nucleolus of a Characteristic Function Game
- Title not available (Why is that?)
- Tree-connected peer group situations and peer group games
- Strongly essential coalitions and the nucleolus of peer group games
- Title not available (Why is that?)
- Games with permission structures: The conjunctive approach
- Axiomatizations of the conjunctive permission value for games with permission structures
- Graphs and Cooperation in Games
- An axiomatization of the disjunctive permission value for games with a permission structure
- Sharing a polluted river
- Computing the nucleolus of cyclic permutation games
- On the nucleolus of neighbor games
- The nucleolus and kernel of veto-rich transferable utility games
- Information market games
- Title not available (Why is that?)
- Electronic commerce, marketing channels and logistics platforms -- a wholesaler perspective
Cited In (5)
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- Optimal coalition formation and surplus distribution: two sides of one coin
- The integer nucleolus of directed simple games: a characterization and an algorithm
- Games with a permission structure -- a survey on generalizations and applications
- Some solutions for generalized games with restricted cooperation
This page was built for publication: An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q992684)