Minimum light number of lit-only -game on a tree
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Publication:995589
DOI10.1016/J.TCS.2007.05.033zbMATH Open1188.68207arXiv0904.3050OpenAlexW2050815478MaRDI QIDQ995589FDOQ995589
Publication date: 3 September 2007
Published in: Theoretical Computer Science (Search for Journal in Brave)
Abstract: A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following result is proved in this note: given any starting configuration of a tree, if there is a sequence of regular moves which brings to another configuration in which there are on vertices then there must exist a sequence of valid moves which takes to a configuration with at most on vertices. We provide example to show that the upper bound is sharp. Some relevant results and conjectures are also reported.
Full work available at URL: https://arxiv.org/abs/0904.3050
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Cited In (8)
- Does the lit-only restriction make any difference for the \(\sigma \)-game and \(\sigma ^+\)-game?
- Lit-only \(\sigma \)-game on pseudo-trees
- Lit-only sigma game on a line graph
- The edge-flipping group of a graph
- Maximum orbit weights in the \(\sigma \)-game and lit-only \(\sigma \)-game on grids and graphs
- The flipping puzzle on a graph
- Two-lit trees for lit-only \(\sigma \)-game
- Lit-only sigma-game on nondegenerate graphs
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