Random Phase Textures: Theory and Synthesis
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- Texture Inpainting Using Efficient Gaussian Conditional Simulation
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- Transport between RGB images motivated by dynamic optimal transport
- A conditional multiscale locally Gaussian texture synthesis algorithm
- scientific article; zbMATH DE number 1445125 (Why is no real title available?)
- Maximum entropy methods for texture synthesis: theory and practice
- High-dimensional Gaussian sampling: a review and a unifying approach based on a stochastic proximal point algorithm
- Redundancy in Gaussian random fields
- Bayesian modeling of motion perception using dynamical stochastic textures
- The billard theorem for multiple random Fourier series
- A texture synthesis model based on semi-discrete optimal transport in patch space
- Quantum entropic regularization of matrix-valued optimal transport
- Determinantal point processes for image processing
- A generative model for texture synthesis based on optimal transport between feature distributions
- Multiplicative Noise Removal for Texture Images Based on Adaptive Anisotropic Fractional Diffusion Equations
- Patch Redundancy in Images: A Statistical Testing Framework and Some Applications
- Asymptotics for the critical level and a strong invariance principle for high intensity shot noise fields
- Statistical inference on stationary shot noise random fields
- Full inference for the anisotropic fractional Brownian field
- Fourier descriptors based on the structure of the human primary visual cortex with applications to object recognition
- Mathematical imaging and surface processing. Abstracts from the workshop held February 2--7, 2025
- Stochastic super-resolution for Gaussian microtextures
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