Rank-one quantum games
The study of two-players one round games is a central topic in both theoretical computer science and quantum information theory (QIT). In theoretical computer science, they play a key role in analyzing the complexity of approximating some combinatorial optimization problems. As for quantum information theory, two-player one-round games are a natural setting in which to understand Bell inequalities. Quantum games are those in which the communication between the referee and players (the questions and answers) is transmitted using quantum states. A subclass of quantum games called rank-one quantum games. In this paper, the authors deal with one rank-one quantum games in which the projective measurements of the referee is defined by a rank-one projection. The authors introduce some examples of rank-one quantum games that have some interesting properties. They introduce also an approach to study those games via operator spaces. Operator space theory can be understood as a non-commutative version of Banach space theory and has been shown to be a natural mathematical tool in quantum information theory. There is a section devoted to the basic definitions and results from this theory (Section 2). The paper is well organized; in Section 1 we find summary of results, in Section 2 one finds operator spaces and in Section 3 we find the connections of rank-one quantum games to operator spaces. In Section 4 we find three different models of the entangled value of the game. The authors in Section 5 give computing and approximating the different values of rank-one games. In Section 6 the authors study the behavior of the different values of a rank-one quantum game with respect to the perfect parallel repetition theorem. Two families of games from operator space theory are given in Section 7.
- A Parallel Repetition Theorem
- Completely bounded and ideal norms of multiplication operators and Schur multipliers
- Completely Bounded Maps between C∗ -Algebras
- Computing stabilized norms for quantum operations via the theory of completely bounded maps
- Connes' embedding problem and Tsirelson's problem
- Elementary proofs of Grothendieck theorems for completely bounded norms
- Embedding of the operator space OH and the logarithmic `little Grothendieck inequality'
- Entangled games are hard to approximate
- Facial structure of the trace class
- Geometric algorithms and combinatorial optimization.
- Grothendieck's theorem for operator spaces
- Grothendieck’s Theorem, past and present
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- Large violation of Bell inequalities with low entanglement
- Minimal and maximal operator spaces and operator systems in entanglement theory
- Multiplicativity of completely bounded p-norms implies a new additivity result
- On the best constants in noncommutative Khintchine-type inequalities
- On the power of quantum, one round, two prover interactive proof systems
- Parallel repetition of entangled games
- Parallelization, amplification, and exponential time simulation of quantum interactive proof systems
- Perfect parallel repetition theorem for quantum XOR proof systems
- Pointwise domination of matrices and comparison of \(F_ p\) norms
- Position-based quantum cryptography: impossibility and constructions
- Probabilistic checking of proofs
- Proof verification and the hardness of approximation problems
- PSPACE has constant-round quantum interactive proof systems
- Quantum computations: algorithms and error correction
- Quantum multi-prover interactive proof systems with limited prior entanglement.
- Quantum multiprover interactive proofs with communicating provers
- Quantum XOR games
- Representation of certain homogeneous Hilbertian operator spaces and applications
- Semidefinite programs for completely bounded norms
- The Effros-Ruan conjecture for bilinear forms on \(C^{*}\)-algebras
- The Grothendieck-Pietsch and Dvoretzky-Rogers theorems for operator spaces
- Three-player entangled XOR games are NP-hard to approximate
- Unbounded violation of tripartite Bell inequalities
- Unbounded violations of bipartite Bell inequalities via operator space theory
- Unique games with entangled provers are easy
- On the relation between completely bounded and \((1,{cb})\)-summing maps with applications to quantum XOR games
- Synchronicity for quantum non-local games
- The connected wedge theorem and its consequences
- Survey on nonlocal games and operator space theory
- A lower bound on the value of entangled binary games
- Explicit lower and upper bounds on the entangled value of multiplayer XOR games
- Extended nonlocal games from quantum-classical games
- Failure of the trilinear operator space Grothendieck theorem
- Complexity limitations on one-turn quantum refereed games
- Quantum no-signalling correlations and non-local games
- Transfer of quantum game strategies
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