Robustly guarding polygons
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Cites work
- A constant-factor approximation algorithm for vertex guarding a WV-polygon
- A Constant‐Factor Approximation Algorithm for Optimal 1.5D Terrain Guarding
- A Pseudopolynomial Time O(logn)-Approximation Algorithm for Art Gallery Problems
- Algorithm 966: A practical iterative algorithm for the art gallery problem using integer linear programming
- Almost optimal set covers in finite VC-dimension
- An \(O(\lg \lg {\mathrm {OPT}})\)-approximation algorithm for multi-guarding galleries
- An approximation algorithm for the art gallery problem
- Approximability of guarding weak visibility polygons
- Approximate guarding of monotone and rectilinear polygons
- Approximation Schemes for Covering and Packing
- Computational complexity of art gallery problems
- Efficient guarding of polygons and terrains
- Guarding galleries and terrains
- Guarding galleries where every point sees a large area
- Guarding galleries where no point sees a small area.
- Guarding terrains via local search
- scientific article; zbMATH DE number 6776481 (Why is no real title available?)
- Improved approximation for guarding simple galleries from the perimeter
- Inapproximability results for guarding polygons and terrains
- Irrational guards are sometimes needed
- Locating guards for visibility coverage of polygons
- On galleries with no bad points
- Parameterized Analysis of Art Gallery and Terrain Guarding
- Parameterized Hardness of Art Gallery Problems
- Smoothing the Gap Between NP and ER
- Terrain-like graphs: PTASs for guarding weakly-visible polygons and terrains
- The Art Gallery Problem is ∃ℝ-complete
- The Complexity of the Union of $(\alpha,\beta)$-Covered Objects
- The continuous 1.5D terrain guarding problem: discretization, optimal solutions, and PTAS
- The Parameterized Complexity of Guarding Almost Convex Polygons.
- Triangulating and guarding realistic polygons
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