Shape from texture
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(5)- Shape from texture for smooth curved surfaces in perspective projection
- Preventing self-intersection with cycle regularization in neural networks for mesh reconstruction from a single RGB image
- Learning-based non-rigid video depth estimation using invariants to generalized bas-relief transformations
- Estimation of orientation of a textured planar surface using projective equations and separable analysis with \(M\)-channel wavelet decomposition
- Mathematical methods in shape-from-shading: A review of recent results
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