Small value parallel repetition for general games
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Cites work
- Approximate distance oracles
- Approximate distance oracles with constant query time
- Automata, Languages and Programming
- Distance Oracles for Unweighted Graphs: Breaking the Quadratic Barrier with Constant Additive Error
- Fast Algorithms for Constructing t-Spanners and Paths with Stretch t
- Fast C-K-R partitions of sparse graphs
- Near-Linear Time Construction of Sparse Neighborhood Covers
- On approximate distance labels and routing schemes with affine stretch
- On sparse spanners of weighted graphs
- Ramsey partitions and proximity data structures
- Scale-oblivious metric fragmentation and the nonlinear Dvoretzky theorem
- Shortest-path queries in static networks
Cited in
(14)- Information complexity and applications.
- Low-degree test with polynomially small error
- Interactive information complexity
- Quantum hedging in two-round prover-verifier interactions
- Parallel repetition via fortification: analytic view and the quantum case
- Multiplayer parallel repetition for expanding games
- Information value of two-prover games
- Optimal strong parallel repetition for projection games on low threshold rank graphs
- Analytical approach to parallel repetition
- The work of Mark Braverman
- Communication and information complexity
- Parallel repetition of k-player projection games
- Block rigidity: strong multiplayer parallel repetition implies super-linear lower bounds for Turing machines
- Parallel repetition for the \textsf{GHZ} game: exponential decay
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