CUDPP
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swMATH12697MaRDI QIDQ24623FDOQ24623
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Cited In (5)
- gHull, a GPU algorithm for 3D convex hull
- Fast <it>k</it>-selection algorithms for graphics processing units
- Real-time rendering of algebraic B-spline surfaces via Bézier point insertion
- Parallel triangular mesh refinement by longest edge bisection
- GPU-based parallel solver via the Kantorovich theorem for the nonlinear Bernstein polynomial systems
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