Cited in
(10)- gHull, a GPU algorithm for 3D convex hull
- Gunrock
- BARRACUDA
- CURD
- GMRace
- Simulee
- Parallel triangular mesh refinement by longest edge bisection
- GPU-based parallel solver via the Kantorovich theorem for the nonlinear Bernstein polynomial systems
- Real-time rendering of algebraic B-spline surfaces via Bézier point insertion
- Fast <it>k</it>-selection algorithms for graphics processing units
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