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Maya

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Software:26163
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swMATH14258MaRDI QIDQ26163FDOQ26163


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Cited In (14)

  • A programming approach for complex animations. I: Methodology.
  • Assessment of an isogeometric approach with Catmull-Clark subdivision surfaces using the Laplace-Beltrami problems
  • Cohomological learning of periodic motion
  • A bobsleigh simulator software
  • Application of machine learning in low-order manifold representation of chemistry in turbulent flames
  • Automatic Proofs for Formulae Enumerating Proper Polycubes.
  • Interference Shaders of Thin Films
  • Nitsche's method for a coupling of isogeometric thin shells and blended shell structures
  • Tetrisation of Triangular Meshes and Its Application in Shape Blending
  • 2D face recognition based on supervised subspace learning from 3D models
  • 3D printing for mathematical visualisation
  • Rendering Pacioli's rhombicuboctahedron
  • A versatile sharp interface immersed boundary method for incompressible flows with complex boundaries
  • Photorealistic visualization and fluid animation: coupling of Maya with a two-phase Navier-Stokes fluid solver


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