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Strix

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Software:45131
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swMATH33422MaRDI QIDQ45131FDOQ45131


Author name not available (Why is that?)




Described by source

  • Practical synthesis of reactive systems from LTL specifications via parity games


Cited In (14)

  • Title not available (Why is that?)
  • Adapting behaviors via reactive synthesis
  • A Unified Translation of Linear Temporal Logic to ω-Automata
  • Title not available (Why is that?)
  • Back to the future: a fresh look at linear temporal logic
  • Live synthesis
  • Incorporating monitors in reactive synthesis without paying the price
  • Runtime enforcement of hyperproperties
  • Linear temporal logic -- from infinite to finite horizon
  • Title not available (Why is that?)
  • Title not available (Why is that?)
  • New Optimizations and Heuristics for Determinization of Büchi Automata
  • Semantic Labelling and Learning for Parity Game Solving in LTL Synthesis
  • \(\mathsf{GR}(1)\) is equivalent to \(\mathsf{R}(1)\)


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