The following pages link to Daniel Nicolas Wilke (Q402199):
Displayed 24 items.
- (Q381396) (redirect page) (← links)
- The application of gradient-only optimization methods for problems discretized using non-constant methods (Q381398) (← links)
- Gradient-only approaches to avoid spurious local minima in unconstrained optimization (Q402201) (← links)
- Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method (Q669790) (← links)
- Modelling multiple cycles of static and dynamic recrystallisation using a fully implicit isotropic material model based on dislocation density (Q1628739) (← links)
- Practical mathematical optimization. Basic optimization theory and gradient-based algorithms (Q1746075) (← links)
- 3D gradient corrected SPH for fully resolved particle-fluid interactions (Q1988904) (← links)
- Resolving learning rates adaptively by locating stochastic non-negative associated gradient projection points using line searches (Q2022225) (← links)
- Boundary condition enforcement for renormalised weakly compressible meshless Lagrangian methods (Q2040861) (← links)
- An empirical study into finding optima in stochastic optimization of neural networks (Q2127118) (← links)
- A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code (Q2422918) (← links)
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs (Q2517457) (← links)
- Human skull shape and masticatory induced stress: Objective comparison through the use of non-rigid registration (Q2900439) (← links)
- Relaxed error control in shape optimization that utilizes remeshing (Q2952241) (← links)
- An AMG strategy for efficient solution of free-surface flows (Q2967492) (← links)
- A quadratically convergent unstructured remeshing strategy for shape optimization (Q3425369) (← links)
- Comparison of linear and classical velocity update rules in particle swarm optimization: notes on diversity (Q3587897) (← links)
- Comparison of linear and classical velocity update rules in particle swarm optimization: notes on scale and frame invariance (Q3587898) (← links)
- GPU DEM Simulations and Experimental Studies of Ball Milling Process for Various Particle Shapes (Q4561305) (← links)
- Computing with Non-convex Polyhedra on the GPU (Q4561314) (← links)
- Industrial Scale Particle Simulations on the GPU Using the Blaze-DEM Code (Q4561315) (← links)
- Purposeful cross-validation: a novel cross-validation strategy for improved surrogate optimizability (Q6048037) (← links)
- A novel and fully automated coordinate system transformation scheme for near optimal surrogate construction (Q6185195) (← links)
- On the momentum diffusion over multiphase surfaces with meshless methods (Q6429944) (← links)