Speed-Up Techniques for Shortest-Path Computations
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(24)- A generalization of Dijkstra's shortest path algorithm with applications to VLSI routing
- A faster computation of the most vital edge of a shortest path
- Subregion graph: a path planning acceleration structure for characters with various motion types in very large environments
- Disk-based shortest path discovery using distance index over large dynamic graphs
- scientific article; zbMATH DE number 434492 (Why is no real title available?)
- Bidirectional A ∗ Search for Time-Dependent Fast Paths
- Combining speed-up techniques for shortest-path computations
- Preprocessing speed-up techniques is hard
- scientific article; zbMATH DE number 5734722 (Why is no real title available?)
- The Shortcut Problem – Complexity and Approximation
- Optimally fast shortest path algorithms for some classes of graphs
- scientific article; zbMATH DE number 1893565 (Why is no real title available?)
- OPTIMAL ROUTING BY LANDMARKS IN THE TIME-DEPENDENT NETWORKS
- Shortest-path queries in static networks
- SHARC: fast and robust unidirectional routing
- SHARC, fast and robust unidirectional routing
- Combining hierarchical and goal-directed speed-up techniques for Dijkstra's algorithm
- LunarVis – Analytic Visualizations of Large Graphs
- Dijkstra's algorithm on-line
- Fast Computation of Point-to-Point Paths on Time-Dependent Road Networks
- Experimental and Efficient Algorithms
- Experimental and Efficient Algorithms
- Geometric speed-up techniques for finding shortest paths in large sparse graphs
- Applying skeletons to speed up the Arc-Flags routing algorithm
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