The average tree value for hypergraph games
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Cites work
- A characterization of the average tree solution for tree games
- Allocation rules for hypergraph communication situations
- Conference structures and fair allocation rules
- Efficiency and collusion neutrality in cooperative games and networks
- Equivalence and axiomatization of solutions for cooperative games with circular communication structure
- Graphs and Cooperation in Games
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- On the Position Value for Communication Situations
- Solution concepts for games with general coalitional structure
- The average tree solution for cooperative games with communication structure
- The average tree solution for cycle-free graph games
- The Myerson value for union stable structures
- Values of Graph-Restricted Games
Cited in
(13)- The average tree solution for multi-choice forest games
- Tree, web and average web values for cycle-free directed graph games
- The average tree solution for cooperative games with communication structure
- The average covering tree value for directed graph games
- The cg-average tree value for games on cycle-free fuzzy communication structures
- The average tree solution for cycle-free graph games
- Tree solutions and standardness for cycle-free graph games
- A characterization of the average tree solution for tree games
- AVERAGE TREE SOLUTION AND SUBCORE FOR ACYCLIC GRAPH GAMES
- The two-step average tree value for graph and hypergraph games
- Essential Players in Cooperative Games with Graph Communication Structure
- Value of games with two-layered hypergraphs
- A new value for communication situations
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