Timed Control with Observation Based and Stuttering Invariant Strategies
From MaRDI portal
Recommendations
Cites work
- A theory of timed automata
- Algorithms for Omega-Regular Games with Imperfect Information
- CONCUR 2005 – Concurrency Theory
- Formal Methods for the Design of Real-Time Systems
- From timed automata to logic -- and back
- scientific article; zbMATH DE number 1303059 (Why is no real title available?)
- scientific article; zbMATH DE number 1487476 (Why is no real title available?)
- Hybrid Systems: Computation and Control
- Model-checking for real-time systems
- On the synthesis of discrete controllers for timed systems
- Timed control with partial observability.
Cited in
(12)- Verification and control of partially observable probabilistic systems
- Timing control of switched systems with applications to robotic marionettes
- Verification and control of partially observable probabilistic real-time systems
- Model-based verification, optimization, synthesis and performance evaluation of real-time systems
- Model Checking Real-Time Systems
- Automatic Synthesis of Robust and Optimal Controllers – An Industrial Case Study
- Efficient on-the-fly algorithm for checking alternating timed simulation
- Realizability of real-time logics
- Controllers with minimal observation power (application to timed systems)
- Verification and performance evaluation of timed game strategies
- Control Strategies for Off-Line Testing of Timed Systems
- What's to come is still unsure. Synthesizing controllers resilient to delayed interaction
This page was built for publication: Timed Control with Observation Based and Stuttering Invariant Strategies
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3510796)