An algorithm for computing all Berge equilibria (Q275883): Difference between revisions

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Latest revision as of 21:50, 19 March 2024

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An algorithm for computing all Berge equilibria
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    An algorithm for computing all Berge equilibria (English)
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    26 April 2016
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    Summary: An algorithm is presented in this note for determining all Berge equilibria for an \(n\)-person game in normal form. This algorithm is based on the notion of disappointment, with the payoff matrix (PM) being transformed into a disappointment matrix (DM). The DM has the property that a pure strategy profile of the PM is a BE if and only if \((0,\dots,0)\) is the corresponding entry of the DM. Furthermore, any \((0,\dots,0)\) entry of the DM is also a more restrictive Berge-Vaisman equilibrium if and only if each player's BE payoff is at least as large as the player's maximin security level.
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