Nash equilibrium in games with incomplete preferences (Q2486960): Difference between revisions

From MaRDI portal
Importer (talk | contribs)
Created a new Item
 
Set OpenAlex properties.
(2 intermediate revisions by 2 users not shown)
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1007/s00199-004-0541-1 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W1967204382 / rank
 
Normal rank
links / mardi / namelinks / mardi / name
 

Revision as of 02:08, 20 March 2024

scientific article
Language Label Description Also known as
English
Nash equilibrium in games with incomplete preferences
scientific article

    Statements

    Nash equilibrium in games with incomplete preferences (English)
    0 references
    0 references
    17 August 2005
    0 references
    This paper considers Nash equilibria in games where agents have incomplete preferences representable by vector-valued utility functions via the usual partial order in \(\mathbb{R}^n\). For example, a firm may be interested in profits \textit{and} sales, and may not be able to rank two vectors \((\pi,s)\) and \((\pi+h,s+k)\) if \(hk<0\). If a preference is represented by \(u=(u_1, u_2,\dots, u_n)\), then the preference represented by the (real-valued) function \(\sum \beta_j u_j\) with positive \(\beta\) is a completion of the original one. The paper proves and exploits a result linking the Nash equilibria of the original game and those of the games obtained via these `linear' completions. The author shows that allowing oligopolistic firms to have the above mentioned multi-criteria kind of preferences and applying the incomplete preferences approach to the resulting strategic games yields novel and interesting solutions to the well-known delicate existence problems in oligopoly theory. On the negative side, the author observes that given the large multiplicity of equilibria in incomplete-preference games (given any profile, preferred deviations are harder to find), it would be desirable to have clear-cut results on the most common refinements, e.g.\ perfection; but as she hints at, such direction seems to be less promising than one would hope.
    0 references
    Nash equilibrium
    0 references
    incomplete preferences
    0 references
    multi-objective programming
    0 references
    Cournot equilibrium
    0 references

    Identifiers