A fading channel simulator implementation based on GPU computing techniques (Q1665042): Difference between revisions

From MaRDI portal
Importer (talk | contribs)
Created a new Item
 
Created claim: Wikidata QID (P12): Q59117682, #quickstatements; #temporary_batch_1711439739529
 
(8 intermediate revisions by 5 users not shown)
Property / author
 
Property / author: Jaime Ortegón-Aguilar / rank
Normal rank
 
Property / author
 
Property / author: Jaime Ortegón-Aguilar / rank
 
Normal rank
Property / describes a project that uses
 
Property / describes a project that uses: CUDA / rank
 
Normal rank
Property / describes a project that uses
 
Property / describes a project that uses: Matlab / rank
 
Normal rank
Property / describes a project that uses
 
Property / describes a project that uses: cuRAND / rank
 
Normal rank
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1155/2015/237061 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2005190351 / rank
 
Normal rank
Property / Wikidata QID
 
Property / Wikidata QID: Q59117682 / rank
 
Normal rank
links / mardi / namelinks / mardi / name
 

Latest revision as of 10:37, 26 March 2024

scientific article
Language Label Description Also known as
English
A fading channel simulator implementation based on GPU computing techniques
scientific article

    Statements

    A fading channel simulator implementation based on GPU computing techniques (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    27 August 2018
    0 references
    Summary: Channel simulators are powerful tools that permit performance tests of the individual parts of a wireless communication system. This is relevant when new communication algorithms are tested, because it allows us to determine if they fulfill the communications standard requirements. One of these tests consists of evaluating the system performance when a communication channel is considered. In this sense, it is possible to model the channel as an FIR filter with time-varying random coefficients. If the number of coefficients is increased, then a better approach to real scenarios can be achieved; however, in that case, the computational complexity is increased. In order to address this issue, a design methodology for computing the time-varying coefficients of the fading channel simulators using consumer-designed graphic processing units (GPUs) is proposed. With the use of GPUs and the proposed methodology, it is possible for nonspecialized users in parallel computing to accelerate their simulation developments when compared to conventional software. Implementation results show that the proposed approach allows the easy generation of communication channels while reducing the processing time. Finally, GPU-based implementation takes precedence when compared with the CPU-based implementation, due to the scattered nature of the channel.
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references