A remark on the Princess and Monster search game (Q1185762): Difference between revisions
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Property / author: Andrey Garnaev / rank | |||
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Property / reviewed by: Shmuel Gal / rank | |||
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Property / author: Andrey Garnaev / rank | |||
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Property / reviewed by: Shmuel Gal / rank | |||
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Property / MaRDI profile type: MaRDI publication profile / rank | |||
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Property / cites work: Q4070655 / rank | |||
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Property / cites work: Ambush Strategies in Search Games on Graphs / rank | |||
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Property / cites work: The Princess and Monster Differential Game / rank | |||
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Property / cites work: Search Games with Mobile and Immobile Hider / rank | |||
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Property / cites work: Search games / rank | |||
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Property / cites work: Q3765583 / rank | |||
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Property / cites work: Q3670933 / rank | |||
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Latest revision as of 15:19, 15 May 2024
scientific article
Language | Label | Description | Also known as |
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English | A remark on the Princess and Monster search game |
scientific article |
Statements
A remark on the Princess and Monster search game (English)
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28 June 1992
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The Princess and Monster game, presented by \textit{R. Isaacs} [Differential games. New York etc.: Wiley (1965; Zbl 0125.38001)], is a two-person zero-sum game in which a searcher and a hider move along a continuous trajectory in a search set. It is assumed that the searcher and the hider cannot see one another until their distance is less than or equal to the discovery radius and at that very moment capture occurs. The reviewed paper extends the technique, developed by the reviewer for solving the game, to the case in which the probability of detection depends on the distance between the players.
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search games
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optimal search strategies
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Princess and Monster game
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