Shading into texture (Q578948): Difference between revisions
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Property / cites work: The Curve of Least Energy / rank | |||
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Property / cites work: Numerical shape from shading and occluding boundaries / rank | |||
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Property / cites work: Recovering surface shape and orientation from texture / rank | |||
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Latest revision as of 10:01, 18 June 2024
scientific article
Language | Label | Description | Also known as |
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English | Shading into texture |
scientific article |
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Shading into texture (English)
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1986
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Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
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three-dimensional shapes
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shape-from-shading methods
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computer vision
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shape-from-texture methods
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rough surfaces
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fractal surface model
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