Shading into texture (Q578948): Difference between revisions

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Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
Property / review text: Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner. / rank
 
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Property / Mathematics Subject Classification ID: 68U99 / rank
 
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Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 68T99 / rank
 
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Property / zbMATH DE Number
 
Property / zbMATH DE Number: 4014086 / rank
 
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Property / zbMATH Keywords
 
three-dimensional shapes
Property / zbMATH Keywords: three-dimensional shapes / rank
 
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Property / zbMATH Keywords
 
shape-from-shading methods
Property / zbMATH Keywords: shape-from-shading methods / rank
 
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Property / zbMATH Keywords
 
computer vision
Property / zbMATH Keywords: computer vision / rank
 
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Property / zbMATH Keywords
 
shape-from-texture methods
Property / zbMATH Keywords: shape-from-texture methods / rank
 
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Property / zbMATH Keywords
 
rough surfaces
Property / zbMATH Keywords: rough surfaces / rank
 
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Property / zbMATH Keywords
 
fractal surface model
Property / zbMATH Keywords: fractal surface model / rank
 
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Property / MaRDI profile type: Publication / rank
 
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Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1016/0004-3702(86)90017-2 / rank
 
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Property / OpenAlex ID
 
Property / OpenAlex ID: W2069556725 / rank
 
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Property / cites work
 
Property / cites work: The Curve of Least Energy / rank
 
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Property / cites work
 
Property / cites work: Numerical shape from shading and occluding boundaries / rank
 
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Property / cites work
 
Property / cites work: Recovering surface shape and orientation from texture / rank
 
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Property / cites work
 
Property / cites work: Q4154814 / rank
 
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Property / cites work
 
Property / cites work: Q4740120 / rank
 
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Latest revision as of 11:01, 18 June 2024

scientific article
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English
Shading into texture
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    Shading into texture (English)
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    1986
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    Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
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    three-dimensional shapes
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    shape-from-shading methods
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    computer vision
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    shape-from-texture methods
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    rough surfaces
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    fractal surface model
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