Shading into texture (Q578948): Difference between revisions
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Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner. | |||
Property / review text: Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner. / rank | |||
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Property / Mathematics Subject Classification ID | |||
Property / Mathematics Subject Classification ID: 68U99 / rank | |||
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Property / Mathematics Subject Classification ID | |||
Property / Mathematics Subject Classification ID: 68T99 / rank | |||
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Property / zbMATH DE Number | |||
Property / zbMATH DE Number: 4014086 / rank | |||
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Property / zbMATH Keywords | |||
three-dimensional shapes | |||
Property / zbMATH Keywords: three-dimensional shapes / rank | |||
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Property / zbMATH Keywords | |||
shape-from-shading methods | |||
Property / zbMATH Keywords: shape-from-shading methods / rank | |||
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computer vision | |||
Property / zbMATH Keywords: computer vision / rank | |||
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shape-from-texture methods | |||
Property / zbMATH Keywords: shape-from-texture methods / rank | |||
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rough surfaces | |||
Property / zbMATH Keywords: rough surfaces / rank | |||
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fractal surface model | |||
Property / zbMATH Keywords: fractal surface model / rank | |||
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Property / MaRDI profile type | |||
Property / MaRDI profile type: Publication / rank | |||
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Property / full work available at URL | |||
Property / full work available at URL: https://doi.org/10.1016/0004-3702(86)90017-2 / rank | |||
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Property / OpenAlex ID | |||
Property / OpenAlex ID: W2069556725 / rank | |||
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Property / cites work | |||
Property / cites work: The Curve of Least Energy / rank | |||
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Property / cites work | |||
Property / cites work: Numerical shape from shading and occluding boundaries / rank | |||
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Property / cites work | |||
Property / cites work: Recovering surface shape and orientation from texture / rank | |||
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Property / cites work | |||
Property / cites work: Q4154814 / rank | |||
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Property / cites work | |||
Property / cites work: Q4740120 / rank | |||
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links / mardi / name | links / mardi / name | ||
Latest revision as of 11:01, 18 June 2024
scientific article
Language | Label | Description | Also known as |
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English | Shading into texture |
scientific article |
Statements
Shading into texture (English)
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1986
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Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
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three-dimensional shapes
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shape-from-shading methods
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computer vision
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shape-from-texture methods
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rough surfaces
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fractal surface model
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