Connected surveillance game (Q2345464): Difference between revisions

From MaRDI portal
RedirectionBot (talk | contribs)
Changed an Item
ReferenceBot (talk | contribs)
Changed an Item
 
(2 intermediate revisions by 2 users not shown)
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1016/j.tcs.2014.11.025 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W4206248279 / rank
 
Normal rank
Property / cites work
 
Property / cites work: To satisfy impatient web surfers is hard / rank
 
Normal rank
Property / cites work
 
Property / cites work: Some simplified NP-complete graph problems / rank
 
Normal rank

Latest revision as of 03:36, 10 July 2024

scientific article
Language Label Description Also known as
English
Connected surveillance game
scientific article

    Statements

    Connected surveillance game (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    22 May 2015
    0 references
    The surveillance game is played on a graph \(G\) by two players, the surfer and the observer, as follows: Initially, the surfer stands on a marked vertex \(v\) of \(G\) with all other vertices of \(G\) being unmarked. Then the two players alternate with the observer marking \(k\) vertices of \(G\) and the surfer moving to a neighbour of its current position. The surfer wins if at some point it manages to move to an unmarked vertex. Otherwise the observer wins. The surveillance number \(\mathrm{sn}(G,v)\) of a graph \(G\) with initial vertex \(v\) is the smallest \(k\) such that the observer has a winning strategy. The game can be used to model web-page prefetching in which the web-browser aims to download web-pages before the surfer tries to access them. The connected surveillance game is a variant of the surveillance game in which the marked vertices need to always induce a connected subgraph of \(G\). The connected surveillance number \(\mathrm{csn(G,v)}\) is defined analogously. Of course, \(\mathrm{csn(G,v)} \geqslant \mathrm{sn}(G,v)\) but examples where \(\mathrm{csn(G,v)} > \mathrm{sn}(G,v)\) seem hard to construct. In this article the authors prove that \(\mathrm{csn(G,v)} \leqslant \sqrt{|V(G)|\mathrm{sn}(G,v)}\) and provide examples where \(\mathrm{csn(G,v)} = \mathrm{sn}(G,v) + 2\). They also investigate an online variant of the game in which at each step the observer only knows the neighbours of the marked vertices and not the whole graph. Furthermore they prove an NP-completeness result related to the game.
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    surveillance game
    0 references
    cops and robbers games
    0 references
    online strategy
    0 references
    prefetching
    0 references
    pursuit evasion games
    0 references
    0 references