Agility in repeated games: an example (Q500583): Difference between revisions

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Property / Mathematics Subject Classification ID: 91A20 / rank
 
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Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 91A05 / rank
 
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Property / zbMATH DE Number: 6489314 / rank
 
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guerilla
Property / zbMATH Keywords: guerilla / rank
 
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repeated games
Property / zbMATH Keywords: repeated games / rank
 
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imperfect monitoring
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agility
Property / zbMATH Keywords: agility / rank
 
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organizational behavior
Property / zbMATH Keywords: organizational behavior / rank
 
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hysteresis
Property / zbMATH Keywords: hysteresis / rank
 
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Property / MaRDI profile type: MaRDI publication profile / rank
 
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Property / full work available at URL: https://doi.org/10.1016/j.econlet.2015.03.026 / rank
 
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Property / OpenAlex ID: W2069345735 / rank
 
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Property / cites work
 
Property / cites work: The Structure of Nash Equilibrium in Repeated Games with Finite Automata / rank
 
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Property / cites work
 
Property / cites work: Delayed-response strategies in repeated games with observation lags / rank
 
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Property / cites work
 
Property / cites work: Switching costs in frequently repeated games. / rank
 
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Property / cites work
 
Property / cites work: Finite automata play the repeated prisoner's dilemma / rank
 
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Property / cites work
 
Property / cites work: Q3245644 / rank
 
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Revision as of 20:15, 10 July 2024

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Agility in repeated games: an example
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    Agility in repeated games: an example (English)
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    5 October 2015
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    guerilla
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    repeated games
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    imperfect monitoring
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    agility
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    organizational behavior
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    hysteresis
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