Finite automata capturing winning sequences for all possible variants of the \(PQ\) penny flip game (Q1657268): Difference between revisions

From MaRDI portal
Import240304020342 (talk | contribs)
Set profile property.
ReferenceBot (talk | contribs)
Changed an Item
 
(One intermediate revision by one other user not shown)
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.3390/math6020020 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2765739509 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3604987 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4904565 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5844986 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Quantum strategies / rank
 
Normal rank
Property / cites work
 
Property / cites work: INVESTIGATION OF QUANTUM ROULETTE / rank
 
Normal rank
Property / cites work
 
Property / cites work: Quantum game of two discriminable coins / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3392685 / rank
 
Normal rank
Property / cites work
 
Property / cites work: A new protocol and lower bounds for quantum coin flipping / rank
 
Normal rank
Property / cites work
 
Property / cites work: Bounded complexity justifies cooperation in the finitely repeated prisoners' dilemma / rank
 
Normal rank
Property / cites work
 
Property / cites work: Finite automata play the repeated prisoner's dilemma / rank
 
Normal rank
Property / cites work
 
Property / cites work: The Structure of Nash Equilibrium in Repeated Games with Finite Automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Evolutionary stability in repeated games played by finite automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Repeated games with finite automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Quantum Games and Quantum Strategies / rank
 
Normal rank
Property / cites work
 
Property / cites work: Quantum strategic game theory / rank
 
Normal rank
Property / cites work
 
Property / cites work: Parrondo games as lattice gas automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: An invitation to quantum game theory / rank
 
Normal rank
Property / cites work
 
Property / cites work: On hybrid models of quantum finite automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Promise problems solved by quantum and classical finite automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Lower bounds on the size of semi-quantum finite automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Unary probabilistic and quantum automata on promise problems / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3392275 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Gurevich-Harrington's games defined by finite automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5541339 / rank
 
Normal rank

Latest revision as of 08:28, 16 July 2024

scientific article
Language Label Description Also known as
English
Finite automata capturing winning sequences for all possible variants of the \(PQ\) penny flip game
scientific article

    Statements

    Finite automata capturing winning sequences for all possible variants of the \(PQ\) penny flip game (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    13 August 2018
    0 references
    Summary: The meticulous study of finite automata has produced many important and useful results. Automata are simple yet efficient finite state machines that can be utilized in a plethora of situations. It comes, therefore, as no surprise that they have been used in classic game theory in order to model players and their actions. Game theory has recently been influenced by ideas from the field of quantum computation. As a result, quantum versions of classic games have already been introduced and studied. The \(P Q\) penny flip game is a famous quantum game introduced by \textit{D. A. Meyer} [Phys. Rev. Lett. 82, No. 5, 1052--1055 (1999; Zbl 0958.81007)]. In this paper, we investigate \textit{all} possible finite games that can be played between the two players Q and Picard of the original \(P Q\) game. For this purpose, we establish a rigorous connection between finite automata and the \(P Q\) game along with all its possible variations. Starting from the automaton that corresponds to the original game, we construct more elaborate automata for certain extensions of the game, before finally presenting a semiautomaton that captures the intrinsic behavior of all possible variants of the \(P Q\) game. What this means is that, from the semiautomaton in question, by setting appropriate initial and accepting states, one can construct deterministic automata able to capture every possible finite game that can be played between the two players Q and Picard. Moreover, we introduce the new concepts of a winning automaton and complete automaton for either player.
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    finite automata
    0 references
    games
    0 references
    \(PQ\) penny flip game
    0 references
    game variants
    0 references
    winning sequences
    0 references
    0 references