Peer-punishment in a cooperation and a coordination game (Q1630474): Difference between revisions

From MaRDI portal
Changed an Item
ReferenceBot (talk | contribs)
Changed an Item
 
(3 intermediate revisions by 3 users not shown)
Property / describes a project that uses
 
Property / describes a project that uses: Z-Tree / rank
 
Normal rank
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.3390/g9030054 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2885257928 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Enforcement of contribution norms in public good games with heterogeneous populations / rank
 
Normal rank
Property / cites work
 
Property / cites work: Are people conditionally cooperative? Evidence from a public goods experiment / rank
 
Normal rank
Property / cites work
 
Property / cites work: Trust, reciprocity, and social history / rank
 
Normal rank
Property / cites work
 
Property / cites work: Driving Forces Behind Informal Sanctions / rank
 
Normal rank
Property / cites work
 
Property / cites work: The effects of costless pre-play communication: experimental evidence from games with Pareto-ranked equilibria / rank
 
Normal rank
Property / cites work
 
Property / cites work: Conditional punishment / rank
 
Normal rank

Latest revision as of 15:43, 17 July 2024

scientific article
Language Label Description Also known as
English
Peer-punishment in a cooperation and a coordination game
scientific article

    Statements

    Peer-punishment in a cooperation and a coordination game (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    10 December 2018
    0 references
    Summary: We elicit `individual-level' peer-punishment types in a cooperation (social dilemma) and a coordination (weakest link) problem. In line with previous literature, we find heterogeneity in peer-punishment in both environments. Comparing punishment behavior across the two environments \textit{within subject}, we observe a high degree of individuals' punishment type stability. However, the aggregate punishment demand is higher in the weakest-link game. The difference between the two environments is driven by subjects whose behavioral types are inconsistent rather than by a change in the punishment demand of those who punish in both environments.
    0 references
    0 references
    0 references
    0 references
    0 references
    peer punishment
    0 references
    strategy method
    0 references
    type classification
    0 references
    public goods game
    0 references
    coordination game
    0 references
    weakest link game
    0 references
    0 references
    0 references
    0 references