A turn-based approach for qualitative time concurrent games (Q2117153): Difference between revisions

From MaRDI portal
Changed an Item
ReferenceBot (talk | contribs)
Changed an Item
 
(2 intermediate revisions by 2 users not shown)
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1007/978-3-030-76983-3_5 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W3169429640 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Logical time control of concurrent DES / rank
 
Normal rank
Property / cites work
 
Property / cites work: Strategy improvement for concurrent reachability and turn-based stochastic safety games / rank
 
Normal rank
Property / cites work
 
Property / cites work: CONCUR 2003 - Concurrency Theory / rank
 
Normal rank
Property / cites work
 
Property / cites work: Concurrent reachability games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4791854 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Reachability-Time Games on Timed Automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: On the synthesis of discrete controllers for timed systems / rank
 
Normal rank
Property / cites work
 
Property / cites work: Supervisory Control of a Class of Discrete Event Processes / rank
 
Normal rank
Property / cites work
 
Property / cites work: On the synthesis of strategies in infinite games / rank
 
Normal rank

Latest revision as of 09:06, 28 July 2024

scientific article
Language Label Description Also known as
English
A turn-based approach for qualitative time concurrent games
scientific article

    Statements

    Identifiers