Linear transformation of products: Games and economies (Q1586809): Difference between revisions

From MaRDI portal
Added link to MaRDI item.
Set OpenAlex properties.
 
(4 intermediate revisions by 3 users not shown)
Property / author
 
Property / author: Judith Timmer / rank
Normal rank
 
Property / author
 
Property / author: Q477790 / rank
Normal rank
 
Property / author
 
Property / author: Jeroen Suijs / rank
Normal rank
 
Property / author
 
Property / author: Judith Timmer / rank
 
Normal rank
Property / author
 
Property / author: P. E. M. Borm / rank
 
Normal rank
Property / author
 
Property / author: Jeroen Suijs / rank
 
Normal rank
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / cites work
 
Property / cites work: On the core of linear production games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Totally Balanced Games and Games of Flow / rank
 
Normal rank
Property / cites work
 
Property / cites work: Characterization of the Owen set of linear production processes / rank
 
Normal rank
Property / cites work
 
Property / cites work: GAMES ARISING FROM INFINITE PRODUCTION SITUATIONS / rank
 
Normal rank
Property / cites work
 
Property / cites work: On balanced games and games with committee control / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5588318 / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1023/a:1004601509292 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W1556762140 / rank
 
Normal rank

Latest revision as of 11:54, 30 July 2024

scientific article
Language Label Description Also known as
English
Linear transformation of products: Games and economies
scientific article

    Statements

    Linear transformation of products: Games and economies (English)
    0 references
    19 February 2001
    0 references
    An ``input-output'' model of production is formulated as a constrained optimization problem for some set of economic agents. This approach allows to bring out a cooperative game on a finite set of agents. On the other hand, the maximization of the profit for all agents may be treated as finding of the equilibrium in an exchange economy. The authors begin their investigation from a linear model of production, an agent is able to sell his initial endowment or transform it to goods in accordance with its input-output vector. This process of production gives a set of goods interdepending in quantity, such as in oil refinery. Agents may form coalitions which apply any of process of its members to united endowment. Prices in the economic system are exogenous, so a value of the characteristic function is equal to the maximal cost of goods (linear programming problem) produced by a coalition. This cooperative game has a nonempty core; besides, the authors prove that this cooperative game is balanced on every coalition, that is totally balanced. The authors prove that each totally balanced game is some extension of the game under consideration. Further, initial input-output assumptions are extended, a utility function equal to the cost of goods and resources is defined. The authors construct a model of exchange economy similar to one of Arrow-Debreu and examine it.
    0 references
    0 references
    cooperative game
    0 references
    input-output linear model
    0 references
    Arrow-Debreu model
    0 references
    0 references
    0 references
    0 references
    0 references