STRANGE: An interactive method for multi-objective linear programming under uncertainty (Q1082254): Difference between revisions
From MaRDI portal
Latest revision as of 15:24, 17 June 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | STRANGE: An interactive method for multi-objective linear programming under uncertainty |
scientific article |
Statements
STRANGE: An interactive method for multi-objective linear programming under uncertainty (English)
0 references
1986
0 references
In the field of investment planning within a time horizon, problems typically involve multiple objectives, and basic data are uncertain. In a large number of cases, these decision problems can be written as linear programming problems in which time dependent uncertainties affect the coefficients and the right hand side of constraints. Given the possibility of defining plausible scenarios on basic data, discrete sets of such coefficients are given, each with its subjective probability of occurrence. The correspondence structure is then characteristic for Multi-Objective Stochastic Linear Programming (MOSLP). An interactive procedure is described to obtain a best compromise for such a MOSLP problem. This algorithm, called STRANGE, extends the STEM method to take the random aspects into account. It involves in particular, the concepts of stochastic programming with recourse. In its interactive steps, the efficiency projection techniques are used to provide the decision-maker with detailed graphical information on efficient solution families. As an illustration of the successive steps, a didactic example is solved in some detail and the results of a case study in energy planning are given.
0 references
investment planning
0 references
multiple objectives
0 references
time dependent uncertainties
0 references
Multi-Objective Stochastic Linear Programming
0 references
interactive procedure
0 references
best compromise
0 references
STRANGE
0 references
recourse
0 references
0 references