Achievement and avoidance games for generating Abelian groups (Q1092825): Difference between revisions

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Latest revision as of 08:39, 30 July 2024

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Achievement and avoidance games for generating Abelian groups
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    Achievement and avoidance games for generating Abelian groups (English)
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    1987
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    For any finite group G, the DO GENERATE game is played by two players Alpha and Beta as follows. Alpha moves first and chooses \(x_ 1\in G\). The k-th play consists of a choice of \(x_ k\in G-S_{k-1}\) where \(S_ n=\{x_ 1,...,x_ n\}\). Let \(G_ n=<S_ n>\). The game ends when \(G_ n=G\). The player who moves \(x_ n\) wins. In the corresponding avoidance game, DON'T GENERATE, the last player to move loses. Of course neither game can end in a draw. For an arbitrary group, it is an unsolved problem to determine whether Alpha or Beta wins either game. However these two questions are answered here for Abelian groups.
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    DO GENERATE game
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    Abelian groups
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