Classic Nintendo games are (computationally) hard (Q2347007): Difference between revisions
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Property / DOI: 10.1016/j.tcs.2015.02.037 / rank | |||
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Property / MaRDI profile type: Publication / rank | |||
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Property / full work available at URL: https://doi.org/10.1016/j.tcs.2015.02.037 / rank | |||
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Property / OpenAlex ID: W1749523692 / rank | |||
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Property / cites work: Computational Complexity of Two-Dimensional Platform Games / rank | |||
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Property / cites work: Gaming is a hard job, but someone has to do it! / rank | |||
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Property / cites work: Lemmings is PSPACE-complete / rank | |||
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Property / DOI: 10.1016/J.TCS.2015.02.037 / rank | |||
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Latest revision as of 04:05, 18 December 2024
scientific article
Language | Label | Description | Also known as |
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English | Classic Nintendo games are (computationally) hard |
scientific article |
Statements
Classic Nintendo games are (computationally) hard (English)
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26 May 2015
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Nintendo games
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video games
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computational complexity
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NP-hardness
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PSPACE-hardness
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