Classic Nintendo games are (computationally) hard

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Publication:2347007

DOI10.1016/j.tcs.2015.02.037zbMath1327.68113OpenAlexW1749523692MaRDI QIDQ2347007

Erik D. Demaine, Giovanni Viglietta, Alan Guo, Greg Aloupis

Publication date: 26 May 2015

Published in: Theoretical Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.tcs.2015.02.037




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