Gaming is a hard job, but someone has to do it!

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Publication:489749

DOI10.1007/S00224-013-9497-5zbMATH Open1303.68075arXiv1201.4995OpenAlexW2152152733MaRDI QIDQ489749FDOQ489749


Authors: G. Viglietta Edit this on Wikidata


Publication date: 21 January 2015

Published in: Theory of Computing Systems (Search for Journal in Brave)

Abstract: We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or pressure plates, etc. Then we apply such "metatheorems" to several video games published between 1980 and 1998, including Pac-Man, Tron, Lode Runner, Boulder Dash, Deflektor, Mindbender, Pipe Mania, Skweek, Prince of Persia, Lemmings, Doom, Puzzle Bobble~3, and Starcraft. We obtain both new results, and improvements or alternative proofs of previously known results.


Full work available at URL: https://arxiv.org/abs/1201.4995




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