The computational complexity of Portal and other 3D video games
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Publication:3301006
Abstract: We classify the computational complexity of the popular video games Portal and Portal 2. We isolate individual mechanics of the game and prove NP-hardness, PSPACE-completeness, or (pseudo)polynomiality depending on the specific game mechanics allowed. One of our proofs generalizes to prove NP-hardness of many other video games such as Half-Life 2, Halo, Doom, Elder Scrolls, Fallout, Grand Theft Auto, Left 4 Dead, Mass Effect, Deus Ex, Metal Gear Solid, and Resident Evil. These results build on the established literature on the complexity of video games.
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Cites work
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
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Cited in
(12)- The complexity of speedrunning video games
- Games, Puzzles and Treewidth
- The computational complexity of Angry Birds
- Cooperating in video games? Impossible! Undecidability of team multiplayer games
- Super Mario Bros. is harder/easier than we thought
- Gaming is a hard job, but someone has to do it!
- Classic Nintendo games are (computationally) hard
- Celeste is PSPACE-hard
- The Legend of Zelda: the complexity of mechanics
- Computational complexity of puzzles and related topics
- Cooperating in video games? Impossible! Undecidability of team multiplayer games
- Computational complexity of two-dimensional platform games
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