The computational complexity of Portal and other 3D video games
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Publication:3301006
DOI10.4230/LIPICS.FUN.2018.19zbMATH Open1489.68106arXiv1611.10319OpenAlexW2558463491MaRDI QIDQ3301006FDOQ3301006
Erik D. Demaine, Jayson Lynch, Joshua Lockhart
Publication date: 11 August 2020
Abstract: We classify the computational complexity of the popular video games Portal and Portal 2. We isolate individual mechanics of the game and prove NP-hardness, PSPACE-completeness, or (pseudo)polynomiality depending on the specific game mechanics allowed. One of our proofs generalizes to prove NP-hardness of many other video games such as Half-Life 2, Halo, Doom, Elder Scrolls, Fallout, Grand Theft Auto, Left 4 Dead, Mass Effect, Deus Ex, Metal Gear Solid, and Resident Evil. These results build on the established literature on the complexity of video games.
Full work available at URL: https://arxiv.org/abs/1611.10319
Recommendations
Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Game theory (91A99)
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Cited In (5)
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