Jayson Lynch

From MaRDI portal
Person:1699293

Available identifiers

zbMath Open lynch.jaysonMaRDI QIDQ1699293

List of research outcomes





PublicationDate of PublicationType
Reconfiguration of non-crossing spanning trees2024-12-19Paper
Optimal-area visibility representations of outer-1-plane graphs2024-10-18Paper
Lower bounds on retroactive data structures2024-09-11Paper
Pushing blocks via checkable gadgets: PSPACE-completeness of push-1f and block/box dude2024-05-16Paper
The Legend of Zelda: the complexity of mechanics2024-04-09Paper
Characterizing the decidability of finite state automata team games with communication2024-02-08Paper
https://portal.mardi4nfdi.de/entity/Q61878292024-01-15Paper
Traversability, reconfiguration, and reachability in the gadget framework2023-11-17Paper
Arithmetic Expression Construction.2023-11-14Paper
Recursed Is Not Recursive: A Jarring Result2023-11-14Paper
When Can You Tile an Integer Rectangle with Integer Squares?2023-08-29Paper
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets2023-08-01Paper
Negative instance for the edge patrolling beacon problem2023-03-31Paper
Tatamibari is NP-complete2023-02-07Paper
Walking through doors is hard, even without staircases: proving PSPACE-hardness via planar assemblies of door gadgets2023-02-07Paper
https://portal.mardi4nfdi.de/entity/Q58757682023-02-03Paper
This Game Is Not Going To Analyze Itself2023-02-02Paper
PSPACE-completeness of reversible deterministic systems2022-12-09Paper
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets2022-07-13Paper
Traversability, reconfiguration, and reachability in the gadget framework2022-07-13Paper
Optimal-area visibility representations of outer-1-plane graphs2022-07-01Paper
Snipperclips: cutting tools into desired polygons using themselves2021-09-17Paper
Continuous flattening of all polyhedral manifolds using countably infinite creases2021-09-17Paper
Fine-grained I/O complexity via reductions: new lower bounds, faster algorithms, and a time hierarchy2021-06-15Paper
Generalized LR-drawings of trees2021-05-14Paper
Cooperating in video games? Impossible! Undecidability of team multiplayer games2020-09-03Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible2020-09-03Paper
Computational complexity of motion planning of a robot through simple gadgets2020-08-11Paper
The computational complexity of Portal and other 3D video games2020-08-11Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible2020-08-11Paper
Cooperating in video games? Impossible! Undecidability of team multiplayer games2020-08-11Paper
Escaping a Polygon2020-07-17Paper
Cookie clicker2020-04-03Paper
Pachinko2018-02-19Paper
Who needs crossings? Hardness of plane graph rigidity2018-01-30Paper
Push-pull block puzzles are hard2017-07-21Paper
Minimal forcing sets for 1D origami2017-03-18Paper
Mario Kart is hard2017-02-01Paper
Dissection with the fewest pieces is hard, even to approximate2017-02-01Paper
Toward an energy efficient language and compiler for (partially) reversible algorithms2016-08-10Paper
Energy-efficient algorithms2016-04-15Paper
Folding equilateral plane graphs2015-12-22Paper
Folding equilateral plane graphs2011-12-16Paper
Super Guarding and Dark Rays in Art GalleriesN/APaper

Research outcomes over time

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