Jayson Lynch

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List of research outcomes

This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!

PublicationDate of PublicationType
Complexity of solo chess with unlimited moves2026-01-28Paper
This game is not going to analyze itself2026-01-28Paper
PSPACE-completeness of reversible deterministic systems
International Journal of Foundations of Computer Science
2025-11-11Paper
Who needs crossings? Noncrossing linkages are universal, and deciding (global) rigidity is hard
Journal of Computational Geometry
2025-06-19Paper
Hardness of token swapping on trees2025-06-19Paper
Agent motion planning as block asynchronous cellular automata: pushing, pulling, suplexing, and more2025-03-12Paper
Reconfiguration of non-crossing spanning trees
Journal of Computational Geometry
2024-12-19Paper
Optimal-area visibility representations of outer-1-plane graphs
Journal of Computational Geometry
2024-10-18Paper
Lower bounds on retroactive data structures2024-09-11Paper
Pushing blocks via checkable gadgets: PSPACE-completeness of push-1f and block/box dude2024-05-16Paper
The Legend of Zelda: the complexity of mechanics
(available as arXiv preprint)
2024-04-09Paper
The Legend of Zelda: the complexity of mechanics2024-04-09Paper
Characterizing the decidability of finite state automata team games with communication
(available as arXiv preprint)
2024-02-08Paper
Characterizing the decidability of finite state automata team games with communication2024-02-08Paper
scientific article; zbMATH DE number 7788634 (Why is no real title available?)2024-01-15Paper
Traversability, reconfiguration, and reachability in the gadget framework
Algorithmica
2023-11-17Paper
Arithmetic Expression Construction.
(available as arXiv preprint)
2023-11-14Paper
Recursed Is Not Recursive: A Jarring Result
(available as arXiv preprint)
2023-11-14Paper
When Can You Tile an Integer Rectangle with Integer Squares?2023-08-29Paper
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
Theoretical Computer Science
2023-08-01Paper
Negative instance for the edge patrolling beacon problem
(available as arXiv preprint)
2023-03-31Paper
Tatamibari is NP-complete2023-02-07Paper
Walking through doors is hard, even without staircases: proving PSPACE-hardness via planar assemblies of door gadgets2023-02-07Paper
scientific article; zbMATH DE number 7650410 (Why is no real title available?)
(available as arXiv preprint)
2023-02-03Paper
This Game Is Not Going To Analyze Itself2023-02-02Paper
PSPACE-completeness of reversible deterministic systems
(available as arXiv preprint)
2022-12-09Paper
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
(available as arXiv preprint)
2022-07-13Paper
Traversability, reconfiguration, and reachability in the gadget framework
(available as arXiv preprint)
2022-07-13Paper
Optimal-area visibility representations of outer-1-plane graphs
(available as arXiv preprint)
2022-07-01Paper
Snipperclips: cutting tools into desired polygons using themselves
Computational Geometry
2021-09-17Paper
Continuous flattening of all polyhedral manifolds using countably infinite creases
Computational Geometry
2021-09-17Paper
Fine-grained I/O complexity via reductions: new lower bounds, faster algorithms, and a time hierarchy
(available as arXiv preprint)
2021-06-15Paper
Generalized LR-drawings of trees2021-05-14Paper
Cooperating in video games? Impossible! Undecidability of team multiplayer games
Theoretical Computer Science
2020-09-03Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
Theoretical Computer Science
2020-09-03Paper
Computational complexity of motion planning of a robot through simple gadgets
(available as arXiv preprint)
2020-08-11Paper
The computational complexity of Portal and other 3D video games
(available as arXiv preprint)
2020-08-11Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
(available as arXiv preprint)
2020-08-11Paper
Cooperating in video games? Impossible! Undecidability of team multiplayer games2020-08-11Paper
Escaping a Polygon2020-07-17Paper
Cookie clicker
Graphs and Combinatorics
2020-04-03Paper
Cookie clicker
Graphs and Combinatorics
2020-04-03Paper
Pachinko
Computational Geometry
2018-02-19Paper
Pachinko
Computational Geometry
2018-02-19Paper
Who needs crossings? Hardness of plane graph rigidity2018-01-30Paper
Push-pull block puzzles are hard
Lecture Notes in Computer Science
2017-07-21Paper
Push-pull block puzzles are hard
Lecture Notes in Computer Science
2017-07-21Paper
Minimal forcing sets for 1D origami2017-03-18Paper
Mario Kart is hard
Lecture Notes in Computer Science
2017-02-01Paper
Dissection with the fewest pieces is hard, even to approximate
Lecture Notes in Computer Science
2017-02-01Paper
Toward an energy efficient language and compiler for (partially) reversible algorithms
Reversible Computation
2016-08-10Paper
Energy-efficient algorithms
Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science
2016-04-15Paper
Folding equilateral plane graphs
International Journal of Computational Geometry & Applications
2015-12-22Paper
Folding equilateral plane graphs
Algorithms and Computation
2011-12-16Paper
Super Guarding and Dark Rays in Art Galleries
(available as arXiv preprint)
N/APaper


Research outcomes over time


This page was built for person: Jayson Lynch